Chief,
Our new Hero Builds and Hero Completion for Generation 7-12 Heroes are officially live. To help our Chiefs get familiar with these new features and how they can be used together, we’ve prepared this guide which we hope will come in handy for you.
Thanks to Dr. Yamazaki’s ground-breaking research on genetic agents capable of greatly increasing the physical strength of Heroes, the “Hero Completion Plan” is now available, which has enabled Heroes to be upgraded like never before.
The grueling experiments that Dr. Yamazaki carried out over lengthy periods of time often late into the night led him to discover that injecting different Heroes with different genetic agents allowed them to develop in three different ways. For some Heroes, bone mineral density and changes on the cellular level were observed, allowing them to become highly agile and strong. For other Heroes, Dr. Yamazaki noticed an incredible ability to recover and increase in stamina, becoming able to take more damage. While the third change observed was the ability to produce a biotoxin and use it to manipulate the enemy.
Thus sprung forth the concept of Hero Builds, which can be harnessed by our Chiefs to strengthen teams of Heroes in more strategic ways. The greatest thing about them is they make Hero upgrades completely painless and effortless!
When Heroes attain Completion, they inherit 3 unique Skills which can be either active of passive.
Active Skills: These Skills are cast actively, and can be easily countered by Silent Skills.
Passive Skills: Cast passively, and immune to the effects of Silent Skills. Assault Passive Skills are countered by Disarm Skills, rendering them inactive.
Each Hero is predisposed to its own unique Hero Build. If you team up Heroes of the same Build, they gain a significant upper hand!
▼Heroes each belong to one of the three Hero Builds, which are Control, Offense, and Defense. These Builds have mutual restraint relationships whereby Control counters Offense, Offense counters Defense, and Defense counters Control.
To cater to everyone's strategic choices for team Builds, the following Heroes may now attain Completion in the latest update:
Gen 7: Magnus, Cardini, and Grimm (Control Build)
Gen 8: Hank, Courtney & Diablo, and Tina (Defense Build)
Gen 9: Derek Rake, Essie, and Arthur (Offense Build)
Gen 10: Laura, Strings, and Conor
Gen 11: Kyle, Buzz, and Scope
Gen 12: Lori, Ram, and Codi
*Please note that:
1. Generation 10-12 Heroes can now attain Completion where there are now three new Hero Builds. Each Hero is either a Control, Offense, or Defense Build.
2. Heroes of Generation 7 or above can now attain Completion with the three new Builds, each of which has its own unique icon. The overall Skills have a more clear focus based on the three Builds, making them easier to recognize.
3. Generation 13 Heroes are predisposed to the Offense Build, Generation 14 to the Control Build, and Generation 15 Heroes to the Defense Build. View the game or our official notices for the most accurate information.
Let’s check out some examples for some of our Heroes who have just become Completion Heroes:
Deploy the Generation 7 Completion Heroes Magnus, Cardini, and Grimm in a team featuring the Control Build;
Deploy the Generation 8 Completion Heroes Hank, Courtney & Diablo, and Tina in a team featuring the Defense Build;
Since Defense counters Control, Generation 8 teams will win over Generation 7 teams.
In the same way, a team made of Generation 9 Completion Heroes Derek Rake, Essie, and Arthur will be an Offense Build, and since Offense counters Defense, they will win over Generation 8 teams.
Bear in mind, though, that the Generation 7 Hero teams are a Control Build, which Counters the Offense Build of Generation 9 teams.
For Generations 10-12, each generation has all three of the different Builds.
As you can see in the picture, you can choose any Build you prefer for the next generation of Heroes. For example, if you are unlocking Generation 10 Heroes, and you want your team to be an Offensive Build, the best choice of Hero would be Conor, whereas if you want to go for the Control Build, you can choose Laura. For a Defense Build, select Strings.
The same principle applied to Generation 11 and 12 Heroes. If you’d prefer your team to be a certain Build, choose the Heroes who belong to that Build.
Regardless of which generation your Heroes belong to, Hero Builds enable unreal bonuses with a powerful effect. When you’re thinking about which strategy to deploy for your team, be sure to think about which Build your Heroes are.
That pretty much wraps up our guide on Hero Builds, which we will was informative. If you have any questions or feedback, we’d love to hear from you in the Comments section below.
Have fun out there!
