▼ Optimizations
1. Alliance Duel
- Warfare Stage: Once an hour-long duel is over, all troop casualties from attacking enemy Settlements, the Control Center, Towers, or fighting in the Wilderness will be fully healed or revived. This includes troops that ended up in the Hospital, Enlistment Office, or killed.
- Potential opponents are automatically generated within a range of 3 places above and below on the leaderboard. Now, if there are Alliances enforcing a truce, resulting in less than 3 potential opponents, the range is extended to 6 above and below. If no opponent is available within this range, the investment will be disabled.
2. King of the Hill
- Added a rally function exclusive to this event. See the event rules for details.
Note: This feature will be tested in select States first. Keep an eye on in-game mails and community announcements for details.
3. Explorer Trail
- Added a Raid feature that allows immediate collection of rewards from completed levels.
4. Killing the Dreadbeast now counts as killing an Infected Fiend in tasks.
5. Improved clarity of statistics in battle reports.
Note: You must update to v1.20.00 to access the updated battle replays.
6. Feast Frenzy
- Added an Auto Clear item.
7. Apocalypse Survival Guide
- Improved the effects of certain Survival Tactics.
▼ Fixes
1. Fixed the "data out of sync" error popping up in King of the Hill.
2. Fixed the issue where non-max level Heroes weren't gaining EXP after explorations.
3. Fixed the issue in Path of Water: The Summit where completed matches weren't reflected in the rankings and match counts.
4. Fixed a display issue with the Azurtane Heist map.
5. Fixed the issue in State Warfare where Fortified Facilities could not be attacked, even after being declared unlocked.
6. Fixed the issue in Bring 'Em Back where certain tasks could not be completed.
7. Fixed the issue where Rewards for the Chitchat Champion surprise task could not be claimed.
Have fun!
State of Survival Team
