
Instructions for the Hero Gear System Optimization
Greetings Chief, in update v1.9.50, we have fully optimized the Hero Gear System. After updating the game version to v1.9.50 or higher, players will have access to these optimizations.
We aim to improve players' game experience without any adverse effects. That is to say:
1) Not reduce the attributes of existing gear
2) Not increase the resources needed for Hero gear
3) Not increase the overall cost for full-level Hero gear
The specific optimization instructions are as follows:
1. Removed Gear Crafting
"In the original mechanism, players had to craft particular gear for each Hero separately after completing the gear research, which was very inconvenient.
Therefore, the game team removed the Gear Crafting process. Now, all the Heroes suitable for the gear will equip the gear automatically when the research is done."
After updating the game to version 1.9.50 for the first time, players will receive materials consumed in the previous Hero Gear Crafting.
2. Removed the Requirement for the Gear Set
In the original mechanism, each set of gear had some attributes, which could be obtained by equipping multiple pieces at the same time. Now, we have removed the requirement for the gear set and have instead assigned the attributes directly to each piece of gear. Players can directly obtain some of the original set attributes without collecting the previously required number of set pieces.
3. Changed Materials for Different Gear Type to One Common Material
In the original mechanism, there were 3 types of gear materials for three types of Heroes (Infantry, Rider and Hunter). This was confusing to many players, and some even choose the wrong materials to upgrade their gear. Now, gear for the three types of Heroes will all use a common material for equipment enhancement. Players remaining old materials will be converted into the common material at a proportion of 1:1.
4. Improved the Display of Gear Quality
The original gear grading method (blue→purple→orange, continuously looping) caused confusion for many players. Therefore, we adjusted the gear grading system: each set of gear corresponds to a fixed quality color which will not change. When a piece of gear is strengthened, the star level of the gear will be increased. When a piece of gear reaches its full star level, it will then be promoted to the next quality color. Of course, this only optimizes the color for gear and DOES NOT change the original attributes of the gear in any way.
5. Split the Gear Grade
In the original mechanism, when players increased the gear to a certain grade, the consumption required for the further upgrading of Hero gear increased significantly, thus players had to accumulate huge amounts of material to improve gear attributes. In response to this situation, under the premise that the total consumption for a piece of gear remains unchanged, we have split the big gear grades into minor subgrades (Star Levels) to ensure that players can enhance their gear more smoothly and thereby gain attributes bit by bit.
6. Optimized Gear Display Interface
In order to match the simplified Hero gear rules and make the interface easier to understand and operate, we have also optimized the Hero gear related interface.
Please upgrade your game version to v1.9.50 or higher to experience these optimizations. We sincerely hope you enjoy the new Hero gear system!
Your SoS team
